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FS19: Südharz Map Halloween Special V1.0
Become a modern farmer! Grow crops, raise cattle and expand your farm. Install this Südharz Map Halloween Special V1.0 Mod for FS 19 and make your farm more successfull then ever.

Farming Simulator 19


new in LS19: new trees (Ash): farmerfivetom horse hall: Tready seven_bar_gate_four_meter: Dorset U-Fahrsilo: RB Modding Fahrsilos: Desperados93 Barn Placeable: *** ADOLF *** Hedges: Lancyboi and ShyWizard Small shelter: Steffen30muc Forest barrier banner: MR_Unterfranken Ducato AI cars: Dutch-Modding Heizkraftwerk: stefan1997 Klee, Lucerne: The-Alien-Paul and Modelleicher new in LS17: FORGOTTEN PLANTS - WHEAT / BARLEY / RAPE / MAIZE / SUGARBEETS / POTATOES: Eribus AdditionalMapTypes: Blacksheep - RC-Devil Horses : Mike-Modding House by DBL: DBL Milchverkauftrigger: Marhu, Converted to FS17 Blacksheep Lightswitches: Niggels - VertexDezign Ackerschacht: XaaD Power distribution box: BlackSheep (RC-Devil) new Houses: goldfox GALVANISED WATER TROUGH: The Mod Co. (Chocolatecake2001) Cabinet Co. (Chocolatecake2001) Desperados93 Tree supports and sweeping protection: Crouwler Daylight Script: kevink98 Flying Eagle: BulldozerXL Sawmill: kevink98 Dairy: LS-Player94 Svapa Agro production (greenhouse, pallet w Erk, cardboard production): Zews foliage_ForestUndergrowth: sebaj fruit trees / warehouse (revised by me): Rosenthaler_ROS Hochsilo (Petersdorf): t0xic0m Pummelboer If I have forgotten someone, I would like to apologize! Then write to me and I'll sign you up! Thanks again to everyone !!!

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Make your Farming Smulator gameplay more intresting and diversed with this Südharz Map Halloween Special V1.0. Grow crops, raise cattle and expand your farm.

Welcome to the South Harz Nature Park and the green South Harz Karst landscape, which is unique in Europe, in the north of Thuringia!
Version Halloween special
Halloween decoration / horror – not for the faint of heart;)
All roads are now narrower, also some changes to the road courses, field edge widths adapted to the roads
Rodishain location completely rebuilt
Places embellished in some places, or adapted a bit further to reality
Some little things
The map extends from the outskirts of Nordhausen in the west to the border of Saxony-Anhalt in the east, about 10x4km area (real)!
Additionally required mod:
Global Company (download in Modhub)
4-fold map
20000 trees that can be felled (forests improved again compared to the LS17, sick dried up trees, bushes, tree stumps, branches, different soil textures)
Almost 2000 fruit trees (for more details on the harvest see below)
92 fields (a total of 255 buyable areas)
6 villages
Bought vehicles / equipment are delivered to the farm
moving fish / ducks / birds // planes / migratory birds
The landscape was also beautified in many points and adapted to reality even further
Information boards, some with original images
Drive-through silos larger and more spacious + 1 U-silo (total space for approx. 2,500,000 l of chopped material on the BGA area)
Finer texture angles
Seeds and fertilizer can still be replenished from the upper courtyard
Prices adjusted
Additional fruit: rye
Seasons ready (also adapted bushes in autumn and winter, etc.)
Production that was already on the map in LS17, started with Global Company:
Sägewerk in Petersdorf produces long wood pallets, are required for the pallet factory
Pallet factory in Petersdorf produces Euro pallets, which are required for fruit processing, dairy and cardboard plants
Kartonwerk in Steigerthal produces cardboard boxes, needed for greenhouses
Greenhouse in Petersdorf produces raspberries
Composting in Petersdorf produces compost, is needed for greenhouses and can be used as fertilizer
Sawmill in Steigerthal, here you get money for the tree trunks you have delivered and some wood chips fall off
Fruit harvest (apples, cherries, plums) also possible (cherries ripen in summer, apples and plums ripen in autumn)
Sale of fruits at the fruit stand in Buchholz in summer and autumn (in smaller quantities), or at the goods shop
Fruits can be processed into fruit juice in Stempeda and can be sold more expensive when selling goods
And much, much more …
You can buy the “general” area right away, that is the area of ​​the villages, etc. I made this area extra very cheap (1 €).
If you would like to have automatic door openers, you can load the mod “HoT AnimatedObject Extend” into the mod folder (the map is prepared for this)
Adjusting the score from V1.0 to V1.1:
In the savegame folder open the items.xml with e.g. Notepad ++ and search for the following “1308.6689 97.4750 -104.8020” and replace with “1288.757 97.475 -125.992”
Search again at the same place for “198.1070 131.2950 605.3930” and replace with “194.6870 131.2950 604.1330”
If you want to tip grain in halls, please also update a file, proceed as follows: you open the FS19_Suedharz_Map and click on maps, now you copy the mapDE.i3d.colMap.grle and add it to your savegame folder , now you delete the file tipColMap.grle in the savegame folder and rename the mapDE.i3d.colMap.grle to tipColMap.grle
I would like to thank all modders for the great models that I have installed on my map!
Special thanks also go to the community of the forum “”, who always stood by my side with one or the other problem and helped me, many thanks to you guys !!!
And now I wish you a lot of fun with the map!
If you like it, I would be very happy if you rate the map positively and press a recommendation!
And it would be great if someone could be found who would create one or the other great introduction video, thank you for that !!!
So then, up on the field!

How to install this mod: download and transfer the archive with Südharz Map Halloween Special V1.0 mod to the folder MyDocuments/MyGames/FarmingSimulator2019/mods

It is important to remember that mods work only in ZIP archives. If the downloaded archive is in a different format (for example, RAR) – then inside it is likely one or more ZIP-archives that need to be extracted (as a rule, this applies to map mods and mod packs).

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