Make your Farming Smulator gameplay more intresting and diversed with this Upper Mississippi River Valley (Umrv) V2.0. Grow crops, raise cattle and expand your farm.
Upper Mississippi River Valley (UMRV) Version 2.0
All the credit goes to DR Modding and team for creating the map. Credit goes to Antler22 for taking up the conversion to FS19.
Verison 2.0 Changes, Author: DJ Modding:
Custom Animal husbandry in farms (cow, pig, sheep, hen)
New houses in farms with sleep triggers
New Farm Sheds with animations
Dirt textures across the farms
Traffic across the map
Parked cars across the map
Pedestrians across the map
Working Train across the map
Completely new road textures for existing ones
Added New Roads across map
New telegraph pole across roads
Power Line across fields
River bank with new textures
Replace single lane bridge with dual lane
Add new bridges/intersections
Transport Mission are now added/custom
New trees to fill in missing parts
Replace Borders across map with Trees
Replace entire map with grass texture
Remove unused crops
Modify textures of current crops, to reduce lag
Realign the farmlands using script
Remap the fields for accuracy using scripts
…and many bug fixes
Version 1.3 Changes, Author: DJ Modding:
Added additional 10 sell points which includes selling of grains, rootcrops, eggs, cotton, wool, milk, sugar, wood, wood chips.
Added 9 new farmlands, 49 to 57 in Prairie.
Completely modified both the cities with FS19 objects.
Added bariers across the borders of the map.
Replaced fs17 flags with fs19 flags with animations.
Lowered the bunge grain sell point for american trailers to work without getting struck.
Added/Updated houses in the view points across two states.
Replaced all the houses in both downtowns
Removed the trees which caused shader problems with seasons, replaced them with seasons supported trees.
Added Sawmill and new trees for logging in Prairie.
Minor clean up to farms, added new bushes and schrubs
Added billboards on highways and new warning boards.
Added streetlights across both the cities.
List of new sell points added:
Prairie du Chein,Wisconsin
1.Gavilon Grain LLC
2.River Valley Mill
3.River Valley Railyard
8.River Valley Spinnery
Version 1.2, 1.1, Author: DJ Modding
Added new foliage across the map (Still some work need to be done on the opposite side of Iowa)
Updated the car dealership and added repair trigger (functional)
Added the animal dealer trigger (functional)
Added new houses in the main city
Added new sell point for grains and milk as well.
Version 1.0, Author: DR Modding and team (FS17)Conversion: Antler22
Seasons ready with snowmask
Added crops (Wet corn, alfalfa, milo, rice)
Alfalfa that re-grows multiple times per season
Proper crop destruction for wheat, barley, canola, corn, etc.
Working door/gate animations using original FS17 buildings
Field dimensions added (aka, missions!)
Trees in the forests thinned out to help improve FPS
Added sellpoint for chaff, for those that don’t want to mess with making silage like me. Custom harvest your maize/corn and sell it right away!
Map runs good, but some foliage textures can work your computer. If you get poor FPS because of the crop textures, copy your base-game foliage folder to the map folder and it should improve.
Wet corn: for combining. Must go through “dryer” to convert to regular corn to sell. Dryer is included in pack and on Nexus.
“Maize” is the standard ingame corn. This is textured to represent forage corn for silage, will stay green at harvest and yields well through a silage harvester.
Alfalfa: leaves a “grass” windrow so that it dries using seasons. However, use it, because it yields higher than regular grass!
credits for the objects: Saharov, FA285634, Fatian and TSM, Nismo, Gaints Software, DR Modding and team.
credits for sleeping trigger for homes, fixing errors, and more – Brian Holtz
credit for street signs – Kevin Lee Price
credits for testing – Andrew Ganow, Anthony Underwood, Austin Funke, Brad McClure, Brandon Filsinger, Brian Holtz, Cody Henderson, Josh Harper, Lane Huff, Mason Mizer, Rick Heming, Travis Burden
It is important to remember that mods work only in ZIP archives. If the downloaded archive is in a different format (for example, RAR) – then inside it is likely one or more ZIP-archives that need to be extracted (as a rule, this applies to map mods and mod packs).